- Turning Variant
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- Turning is now a skill, like spellcasting and combat.
- It is only in-class for clerics.
- Turning normally only affects undead (subject to feats etc).
- Turning deals 2 damage for each point that it beats the turning DC, which is 10 + CR + any turning resistance (or should we use Fortitude static save as the DC instead?).
- Any creature that takes damage from turning (or any creature that could be affected?) must also make a will save (use same roll vs Will static save) or be unable to approach within 30 ft for a number of rounds equal to the amount that the roll beat the static will save.